Rendered with vray. I really like the skin shading, and the extra control I get with it. It was a bit more tedious getting it from zbrush to maya though. I also did manual topology for this one instead of just running it through zremesher.
Made with ZBrush and Keyshot.
Environment by hdrlabs.
Sculpted in zbrush, rendered in keyshot.
Made a Keyshot render of the model from the previous post.
Modelled and rendered in Zbrush, composition in Photoshop.
I’ve been learning ZBrush for three months now, mostly focusing on sculpting faces. All of them are made using dynamesh starting from a sphere. Here are some of the pictures I’ve made so far. (chronological order)