// Fill out your copyright notice in the Description page of Project Settings.

#include "ld35.h"
#include "UcustomAnimInstance.h"


UcustomAnimInstance::UcustomAnimInstance(const FObjectInitializer& ObjectInitializer)
	: Super(ObjectInitializer)
{  
	Speed	= 0.0f;
	Hit		= false;
	Die		= false;
}


